The high lethality weapons are much harder to defend against and the high base damage weapons are the finesse weapons.Vampire: The Masquerade – Redemption is a 2000 role-playing video game developed by Nihilistic Software and published by Activision. In summary, combat can be thought of in the following manner. If the number is 7 or above, the defender successfully negates one die. When there is a chance to soak or defend, a roll is made on a d10 (ten sided die). To successfully defend or soak an attack, a roll is made behind the scenes. The type of weapon and the defender plays and important role in what type of soak dice are being used. So, while a player can achieve a high damage potential with any weapon, the damage can be negated if the target has a high defense or Soak Feat. So, in the first example, if the PC hits a ghoul with the knife and the ghoul makes both Defense rolls, then the Damage Potential is For example, if a ghoul has heavy armor, which has a Defense of 2, there is a chance that 2 Lethality dice can be removed from the player's roll. Note, the target's defense and soak can absorb the damage and lower the Lethality number. It's important to realize that a player is only deadly effective once his combat Feat is above the requirement of the weapon. Now if the player's Melee combat skill is 3, then the Damage Potential is 18 = 3 X (7-1) So, if the PC, who has a Melee combat Feat of 5, uses a Knife which has a Melee Combat Requirement of 4, Lethality of 7, and Base Damage of 3, then the Damage Potential is Whenever there is a hit, the damage is then calculated in the following manner –ĭamage Potential = Base Damage X (Lethality + Feat Adjustment) This can be either positive or negative.īase Damage- This is the minimum amount of damage that the weapon can cause.
Lethality -This is how much damage the player can cause with the weapon per die.įeat Adjustment - This is the difference between the weapon requirement and the character's combat Feat. if they are supernatural, or if they have body armor). The actual damage might vary if the opponent can defend against bullets (i.e. Conversely, if the PC's combat Feat is higher than the minimum, then he will cause more damage.ĭamage Potential- Damage Potential is the maximum potential damage your character can do with this weapon at your character's current skill levels. However, this will mean that he will be causing less damage. The PC can use weapons if his Feat is below the requirement. Ranged Combat Requirement - This is the minimum ranking at which the PC can use the weapon effectively. The following is an in-depth explanation to how combat and damage is calculated in the game.Įvery weapon in the game has specific attributes given to it. This is how it is explained in the official readme of the game: